WaterMap - Godot water physics plugin RELEASED!
Last Breath (LD50) » Devlog
My water physics engine from my LD50 entry “Last Breath” has now been pulled out of the game and made public for any Godot devs to use in their own game!
It is live on Github at https://github.com/adrenallen/WaterMap
It is currently pending approval to the official Godot Asset Library 🤞
It allows anyone to quickly add water physics to their game by simply adding a child node to their TileMap! It has a number of configuration options, and I’m looking to expand them now that the v1 release is out!
Check-out this short demo clip
You can also see it in action on my LD50 entry, where you play as a cave explorer evading a flooding cave for treasure!
Play “Last Breath” here!
I’m excited to get some feedback and hopefully allow others to add some fluid water to their own games!
Files
ld50.zip 30 MB
Version 41 Apr 05, 2022
ld50-html.zip Play in browser
Version 41 Apr 05, 2022
ld50-linux.zip 18 MB
Version 41 Apr 05, 2022
ld50-windows.zip 17 MB
Version 41 Apr 05, 2022
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Last Breath (LD50)
Status | Released |
Author | Garrett Makes Games |
Genre | Adventure |
Tags | Godot, Ludum Dare 50 |
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