The game design for a combat and a progression based on sacrifices was very interesting in this type of game. The isometric perspective is quite charming. And dissonant music or not-so-common scales is very ingenious, but would go better with something with a more comic or tragicomic tone. This game does not need melee or gun combat, it can better exploit the mechanics of sacrifice and insanity. Congratulations!
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The game design for a combat and a progression based on sacrifices was very interesting in this type of game. The isometric perspective is quite charming. And dissonant music or not-so-common scales is very ingenious, but would go better with something with a more comic or tragicomic tone. This game does not need melee or gun combat, it can better exploit the mechanics of sacrifice and insanity. Congratulations!